Myth Rules!


Myth's House Rules and Idiosyncracies


The purpose of this document is to let my group (and, to a lesser degree, all Hesperian Thardferrians) know a few guidelines.

Remember that the point of Gaming is to have fun. The point of guidelines and rules is to condone fun, not to squelch it. The following will help you to understand some Mythisms, as well as help us to work in that peculiar simbiotic DM/Player relationship that can be so much fun. :)

While I don't mean to sound mean, in the interests of brevity I'll try not to be long-winded. If I miss Mythisms that I should list (and there are many) please email me.

The list of my House Rules is incomplete, and continually evolving. I've been DMing AD&D (primarily 1st edition until Thardferr) for about 18 years, and I've accumulated a lot of House Rules. Hopefully I will eventually get the bulk of them documented. But they *will* pop up now and again, so be prepared for 'em. Hoepfully any surprise House Rules will be easy to take into stride, and I'll work with you so that you aren't damned by a House Rule you were unaware of.

Platform


Spells & Game Mechanics


Combat & Game Mechanics


Sessions


RolePlay


Statistics and Character Development


The Environment


Last modified by Myth on 05/28/2002.